This is my newest game (new in development)
More info in my Discord | https://discord.gg/8XhnmnUrWK
Hi everyone this is my newest game and I want to run the idea by everyone first so here it is (Give any feedback in the comments please).
It’s an open-world multiplayer space game with horror elements. You start out alone in a small pod floating in deep space. It's your personal base—a little broken-down safe zone in the middle of nowhere.
The pod has four main areas:
1. Spawn Room
This is where you come back to life after dying, or where you load in when joining the game. It’s simple, just a basic room to reset and regroup.
2. Docks
Your ship launches and returns here. This is how you get out into space, collect resources, explore abandoned stations, and maybe run into... things. It's also where you land when you’re done, assuming you make it back.
3. Tax Box
There’s a system in place where you owe a regular tax in scrap. You can pay it or try to hold onto more scrap for yourself to sell later. There’s a risk in not paying, but maybe that risk is worth it depending on what you’re trying to build or buy.
4. Shop
This is where you trade scrap for ship upgrades, weapons, traps, and whatever else you think you need to survive longer. Everything costs something, and what you choose to buy can change how you play.
The bigger picture is a world where survival and exploration are always pushing against paranoia and unknown threats. You’re not just managing your gear—you’re dealing with isolation, risk, and things out there you probably shouldn’t mess with.
Planets – Randomized Worlds, Dynamic Threats
Every planet you land on in Signal Lost is different. Terrain, lighting, atmosphere—it’s all procedurally generated, but influenced by your chosen difficulty. Harder difficulties will affect what kinds of monsters spawn, how aggressive they are, and even how the world looks.
The available game modes on a planet are also randomized. You won’t know what the objective is until you arrive, which adds an unpredictable layer to every mission. That randomness forces you to adapt—especially when things go wrong mid-run.
Scrap, too, varies from planet to planet. Different planets have different types and quantities, which ties into the risk/reward system. Some worlds are safer but low-value. Others? High-value scrap, but you might not make it back.
Game Modes – What You're Up Against
At the core of each planet are four main mission types. You could get any of these when your crew touches down:
1. Push the Cart
Like Payload in TF2. There’s a cart carrying data that needs to reach a terminal to transmit info back to the tax collectors (still working on their name). While pushing it, you’ll deal with ambushes, traps, maybe even environmental hazards depending on the planet.
2. Capture an Item
You’ll be searching for a specific object: maybe a power cell, maybe food, maybe something weirder. Grab it, bring it back. Expect to defend it on the way out.
3. Kill a Monster
There’s a creature on the planet. It’s big, dangerous, and part of your job is to make sure it doesn’t leave the surface. Sometimes it’s hiding. Sometimes it finds you first.
4. Turn On the Power
Some facilities on a planet are blacked out—no power, no lights, no systems. You’ll need to restore power to complete the mission, but these places tend to be full of things that prefer the dark. It’s slow, tense, and you might lose people if you rush it.
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